![]() #message: Message displayed when reward has been received. # PLUGIN BY TOADALLY #Copyright (c) 2016 Toadally under the MIT License (See at bottom of config) locations: Tiers: common: name: "&7&lCommon Crate" keyName: "&7&lCommon &eKey" keyItem: "tripwire_hook" keyLore: - "&7Open the crate at spawn to obtain loot!" - "&7&oInfinicrate" message: "&e%player% &7opened a &7&lCommon Crate&7!" rewards: 1: #chance: percent chance to get the reward. # - "/tell %player% Hey, I'm doing a tutorial on Infinicrate config!" # 2. %player% is replaced with the player's name. # items: List of items received # - "diamond 1 0" Item format: # commands: List of commands to be executed upon being rewarded. ![]() # message: Message displayed in chat and on the chest once the reward has been received. # rewards: List of rewards that the player may receive # 1: # chance: Percent chance of this reward being received. # - "text" # - "moreText" # message: Message that will be broadcasted once the player opens this crate. tripwire_hook) # keyLore: Lore of the key, color coded. Format: 'item_name amount data percentage' # FORMAT # Tiers: # name: ID of the crate # name: Name of the crate in chat, color coded # keyName: Name of the key to open the crate, color coded # keyItem: The item that the key used to open the crate will be (ie. # chesttype: 'ender' or 'normal', anything else given will default to normal # rewards: List of rewards. ![]() # If one of the crates' percentages don't add up to 100, # then there will be a chance for the player to receive nothing.
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